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Schools of Magic

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1Schools of Magic Empty Schools of Magic Tue Dec 24, 2013 1:46 am

Parem'Zel

Parem'Zel
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ABJURATION
Specialist: Abjurer
Abjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence.


CONJURATION
Specialist: Conjurer
Each conjuration spell belongs to one of five subschools. Conjurations bring manifestations of objects, creatures, or some form of energy to you (the summoning subschool), actually transport creatures from another plane of existence to your plane (calling), heal (healing), transport creatures or objects over great distances (teleportation), or create objects or effects on the spot (creation). Creatures you conjure usually, but not always, obey your commands.


DIVINATION
Specialist: Diviner
Divination spells enable you to learn secrets long forgotten, to predict the future, to find hidden things, and to foil deceptive spells.


ENCHANTMENT
Specialist: Enchanter
Enchantment spells affect the minds of others, influencing or controlling their behavior. All enchantments are mind-affecting spells. Two types of enchantment spells grant you influence over a subject creature, charm and compulsion.


EVOCATION
Specialist: Evoker
Evocation spells manipulate energy or tap an unseen source of power to produce a desired end. In effect, they create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal large amounts of damage.


ILLUSION
Specialist: Illusionist
Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened.


NECROMANCY
Specialist: Necromancer
Necromancy spells manipulate the power of death, unlife, and the life force. Spells involving undead creatures make up a large part of this school.


TRANSMUTATION
Specialist: Transmuter
Transmutation spells change the properties of some creature, thing, or condition.


NATURISM
Specialist: Druid
The magic of nature, includes the manipulation and control of its many different aspects as well a the manipulation of the pure natural energy around the user.


HEMOLERGY
Specialist: Hemomancer
Hemolergy is the magic of blood and sacrifice. Also known as sacrificial magic. By the act of sacrificing blood, whether it be your own or someone else's, you can achieve a variety of desired effects.


GYROMANCY
Specialist: Gyromancer
The magical art of manipulating space in ways that effect gravity. All users of this school carry a powerful magic stone called a lode stone which is used as a focus in all gyronic spells.


PYROMANCY
Specialist: Pyromancer
The control and manipulation of the fire element.


HYDROMANCY
Specialist: Hydromancer
The control and manipulation of the water element.


TERROMANCY
Specialist: Terromancer
The control and manipulation of the earth element.


AEROMANCY
Specialist: Aeromancer
The control and manipulation of the air element.


ASTROMANCY
Specialist: Astromancer
The control and manipulation of the spirit element.


DECROMANCY
Specialist: Decromancy
The control and manipulation of the darkness element.


CHRONOMANCY
Specialist: Chronomancer
The control and manipulation of time (Extremely difficult)


WITCHCRAFT
Specialist: Witch/Warlock
Witchcraft is a mix of evocation, alchemy and ritual magic. Instead of arcane spells, most witches and warlocks focus on potions and rituals to achieve their goals. Advanced witches and warlocks are also knowledgeable in hemolergy, charms and runic magic. Capable of carving ancient runes into the ground while preforming a specific ritual, witches and warlocks can summon the presence of both deities and demons. Bartering with them in an attempt to gain something. However beware of this type of runic evocation. For whenever you ask a favor from a being of great power they will always ask for something in return.

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